Game Art
Majors & Minors
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Game Art (BFA)
Courses
GAME 210: Digital Painting for Game Art
Introduction to fundamentals of digital drawing, painting, and design for game assets.
GAME 221: 3D for Games I
Introduction to computer animation for games. Emphasis on principles of designing and producing 3D computer-generated art assets utilizing advanced software tools. Develop higher level skills for implementation within game environments: model building; animation; color; lighting.
GAME 222: 3D for Games II
Minimum grade of C- in: GAME 221; GAME 227.
GAME 227: Game Design I
Minimum grade of C- in ANIM 208, MEDA 125B, MEDA 126B, MEDA 123C.
GAME 228: Game Design II
Minimum grade of C- in GAME 221; GAME 227.
GAME 240: Programming for Artists
Minimum grade of C- in GAME 221; GAME 227.
GAME 280: Physically Based Materials & Procedurals
This course will focus on Physically Based Rendering (PBR) materials and their lighting response. The course will focus on establishing a foundation of PBR mathematics and principles. Using industry-leading software packages, students will learn to author materials that mimic real-world surfaces. Students will focus on creating maps, functions, procedural-vector masks and advanced instances. Additionally, they will be able to create surface architectures that are efficient, responsive and user-friendly for a team based pipeline.
GAME 221 or VIRT 200 or an equivalent course using Unreal Engine.
GAME 281: Python for Artists
Artists will be introduced to scripting in Python using an integrated development environment focusing on foundational programming concepts, creative coding, and programming tools in an industry-standard animation software package and required libraries. Topics covered include principles of technical art, technical design, tool creation, and generative art.
or permission of instructor.
GAME 285: Realtime Visual Effects for Games
In this hands-on studio class, students will explore, experiment, and gain firsthand knowledge of the purpose and practice of creating visual effects for real-time games. Emphasis will be placed on the analysis of motion in nature and the principles of animation through the lens of preparing and choreographing effects sequences. The student will learn workflows, processes and how to utilize Maya, Houdini, and the NIagara editor in the Unreal engine to create real-time effects. Students will also increase their knowledge of performance and optimization technical terminology including overdraw, draw calls, shader complexity, particle and emitter counts.
None.
GAME 320: 3D for Games III
Introduction to principles of 3D environment design. Considers theatrical sets, architectural simulation, and level design. Conceptualize and create game-specific environments, including: landscapes; terrain; objects; and structures. Continue work with 3D software and visualize work in an interactive environment using middleware game engine package; make refinements based on feedback.
Minimum grade of C- in GAME 228; GAME 240; GAME 222.
GAME 322: 3D for Games IV
Minimum grade of C- in GAME 320; GAME 326; GAME 335.
GAME 326: Game Design III
Minimum grade of C- in GAME 222; GAME 228; GAME 240.
GAME 328: Game Thesis Preproduction
Minimum grade of C- in GAME 320; GAME 326; GAME 335.
GAME 335: Visual Development for Games I
Minimum grade of C- in GAME 222; GAME 228; GAME 240.
GAME 336: Visual Development for Games II
Minimum grade of C- in GAME 222; GAME 228; GAME 240.
GAME 440: Game Thesis Project 1A
Minimum grade of C- in GAME 322; GAME 328; GAME 336.
GAME 441: Game Thesis Project 1B
Continuation of GAME 440 - Game Thesis Project 1A. Advanced concepts in design and production of computer-generated assets for the gaming environment with a heavy focus on modeling and effects. Continued production of game prototype for group thesis project demonstrating creativity, ability to work collaboratively, and knowledge of sophisticated production techniques. Note: Failure to successfully complete GAME 441 will require student to repeat GAME 440 and GAME 441.
Minimum grade of C- in GAME 322; GAME 328; GAME 336.
GAME 442: Game Thesis Project II
GAME 440; GAME 441.