GAME 222: 3D for Games II

Department
Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Introduction to 3D computer animation for games. Emphasis on principles of designing and producing 3D computer-generated animation through creation of advanced motion studies. Develop higher-level skills for implementation within game environments: model building; animation; color; lighting, with an emphasis on implementing those assets in a game engine environment.
Prerequisites

Minimum grade of C- in: GAME 221; GAME 227.

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