Entertainment Design
Majors & Minors
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Entertainment Design (BFA)
Courses
EDES 100: Design Thinking I
none.
EDES 120: Elements and Principles of Design
None.
EDES 201: Entertainment Design I
None.
EDES 202: Entertainment Design II
Builds on concepts and skills introduced in Entertainment Design I. Explores theory and practice of Entertainment Design with a focus on understanding user experience through the development of artifacts, media, systems or environments. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem- solving and ideation sketching, concept communication, digital drawing, and model-making.
EDES 210: Immersive Media
None.
EDES 220: Spatial Environments
MEDA 111 or DSNA 110.
EDES 221: Environmental Wayfinding
MEDA 111 or DSNA 110.
EDES 222: Materials and Processes
Survey of materials and resources in the design of the built environment. Exploration of the processes of fabrication, construction, and application. Emphasis on understanding materials based on performance criteria and environmental sustainability within the context of concept, theme, and story development.
None.
EDES 300: Design Thinking II
Practical application of design thinking processes to real‐world scenarios. Focus on user experience and human centered design as a method to create experiences centered around the user. Application of research methodologies to provide context for design decisions with a focus on problem identification, information gathering, and analysis for innovative solutions.
EDES 301: Entertainment Design III
Builds on concepts and skills of Entertainment Design II. Advanced application of theory and practice of Entertainment Design with a focus on the time-based and spatial aspects of entertainment, alongside the technical requirements developed through the specific areas of emphasis. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem-solving and ideation sketching, concept communication, digital drawing, and modelmaking.
EDES 302: Entertainment Design IV
Builds on concepts of Entertainment Design III. Advanced application of theory and practice of Entertainment Design through highly-themed projects of increased scale and complexity, and the incorporation of diverse media components that support theme and narrative. Continued skill-building in incorporating theme, concept, and story into design elements. Advanced skill-building in drawing, CAD drawing, problem-solving and ideation sketching, concept communication, digital drawing, and modelmaking.
EDES 320: Visualization & Communication Tools I
Introduction to digital design techniques, including drawing, 3D modeling, and 3D prototyping. Focus on preliminary spatial modeling and visualization skills as a medium of creative exploration of ideas.
EDES 321: Visualization & Communication Tools II
Intermediate topics in digital design techniques, including drawing, 3D modeling, and 3D prototyping. Focus on digital modeling, architectural/visual simulation.
EDES 401: Entertainment Design Thesis I
Course work is focused on a two-semester long thesis project where students will identify their final project based on problem identification. This semester focuses on pre-design, including research, client and user identification, programming, and individualized workflow. Research, ideation, Project Brief outlining the scope of the project, concept drawings, data analysis, and documentation of the design process.
All required 100, 200, and 300 EDES prefix courses.
EDES 402: Entertainment Design Thesis II
Course work is focused on the continuation of a two-semester long thesis project. This course focuses on the visual, verbal, and tactile product of the research completed in Thesis I. Research, ideation, Project Brief outlining the scope of the project, concept drawings, and data analysis. Presentation models, drawings, and virtual experiences are produced.
EDES 410: Entertainment Design Internship
Workplace experience in Themed Entertainment, Interior Design, Architecture or related industry. Build qualifications for entry-level jobs. Internship agreement negotiated between intern and site supervisor. Requires journal and documentation of work performed, followed by oral presentation. Work protected under NDA need not be presented. Grading: Pass/Fail
Prerequisite(s): C- or better in EDES 401 and EDES 420
EDES 420: Visualization & Communication Tools III
All required 100, 200, and 300 EDES prefix courses.