Entertainment Design

Majors & Minors

Courses

EDES 100: Design Thinking I

Credits 3
Studio Hours
0
Lecture Hours 3
Minimum Study Hours
6
Introduces students to design thinking, a problem-solving methodology used to arrive at innovative solutions that address complex problems. Builds an understanding of research methods to provide context for design decisions, with a focus on problem identification, information gathering, analysis, and guest experience.
Prerequisites

none.

EDES 201: Entertainment Design I

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Introduction to the concepts of Entertainment Design. Techniques of ideation, concept development, and the user experience are explored. Materiality, model-making, and cross-media experimentation are introduced. Developing skills in basic theming through an awareness of story and narrative relevant to the design. Basic drawing, drafting, ideation sketching, concept communication, 3D modeling, digital drawing, and problem solving.
Prerequisites

None.

EDES 202: Entertainment Design II

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Builds on concepts and skills introduced in Entertainment Design I. Explores theory and practice of Entertainment Design with a focus on understanding user experience through the development of artifacts, media, systems or environments. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem- solving and ideation sketching, concept communication, digital drawing, and model-making.

Prerequisite Courses

EDES 210: Immersive Media

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Provides a broad overview and introduction to immersive media and its applications to entertainment design. Focus on the principles, techniques, and tools used in the design and production of virtual reality, augmented reality, projection mapping, 3D video and other forms of immersive media.
Prerequisites

None.

EDES 220: Spatial Environments

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Introduction to the concepts of design in spatial environments including ideation, visualization, and communication of the built environment. Exploration of three dimensional spatial relationships, area, and scale. Digital tools are introduced. Basic ideation sketching, drawing, 3D modeling and visualization, and model making.
Prerequisites

MEDA 111 or DSNA 110.

EDES 221: Environmental Wayfinding

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Introduction to wayfinding concepts, design principles, and techniques for spatial orientation and movement. Focus on safety, accessibility, environmental graphics, and architectural lighting.

Prerequisites

MEDA 111 or DSNA 110.

EDES 222: Materials and Processes

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Survey of materials and resources in the built environment. Focus on fabrication, construction, application, performance criteria, and environmental sustainability within concept, theme, and story development.

Prerequisites

None. 

EDES 230: Costume Construction

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Focus on the construction of garments and costumes. Work in the studio explores cloth as a two-dimensional material that can be transformed into three-dimensional forms.  Instruction in the basic technical processes for working with fabric and related materials and equipment. Practice in fabrication utilizing the required tools, supplies, materials, and processes.

Prerequisites

Sophomore standing and above.

EDES 300: Design Thinking II

Credits 3
Studio Hours
0
Lecture Hours 3
Minimum Study Hours
6

Practical application of design thinking processes to real‐world scenarios. Focus on user experience and human centered design as a method to create experiences centered around the user. Application of research methodologies to provide context for design decisions with a focus on problem identification, information gathering, and analysis for innovative solutions.

Prerequisite Courses

EDES 301: Entertainment Design III

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Builds on concepts and skills of Entertainment Design II. Advanced application of theory and practice of Entertainment Design with a focus on the time-based and spatial aspects of entertainment, alongside the technical requirements developed through the specific areas of emphasis. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem-solving and ideation sketching, concept communication, digital drawing, and modelmaking.

EDES 401: Entertainment Design Capstone

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Focused work on a capstone project. Topics include Concept Development, Story Telling, Guest Experience, Design Thinking, Technology Awareness and Visual Communication. An emphasis is placed on professionalism and portfolio development.

Prerequisites

All required 100, 200, and 300 EDES prefix courses.

EDES 410: Entertainment Design Internship

Credits 6
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Workplace experience in Themed Entertainment, Interior Design, Architecture or related industry. Build qualifications for entry-level jobs. Internship agreement negotiated between intern and site supervisor. Requires journal and documentation of work performed, followed by oral presentation. Work protected under NDA need not be presented. Grading: Pass/Fail

Prerequisites

Prerequisite(s): C- or better in EDES 401 and EDES 420

EDES 420: Visualization & Communication Tools III

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Application of advanced digital design techniques, including Building Information Modeling. Focus on exploring design and communication development through diverse themed environments.

Prerequisites

All required 100, 200, and 300 EDES prefix courses.