Entertainment Design
Majors & Minors
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Entertainment Design (BFA)
Courses
EDES 100: Design Thinking I
none.
EDES 120: Elements and Principles of Design
Elements and principles of design as applied to entertainment design. Topics are explored through the lens of entertainment design using 2D and 3D processes.
None.
EDES 201: Entertainment Design I
None.
EDES 202: Entertainment Design II
Builds on concepts and skills introduced in Entertainment Design I. Explores theory and practice of Entertainment Design with a focus on understanding user experience through the development of artifacts, media, systems or environments. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem- solving and ideation sketching, concept communication, digital drawing, and model-making.
EDES 210: Immersive Media
None.
EDES 220: Spatial Environments
MEDA 111 or DSNA 110.
EDES 221: Environmental Wayfinding
Introduction to wayfinding concepts, design principles, and techniques for spatial orientation and movement. Focus on safety, accessibility, environmental graphics, and architectural lighting.
MEDA 111 or DSNA 110.
EDES 222: Materials and Processes
Survey of materials and resources in the built environment. Focus on fabrication, construction, application, performance criteria, and environmental sustainability within concept, theme, and story development.
None.
EDES 230: Costume Construction
Focus on the construction of garments and costumes. Work in the studio explores cloth as a two-dimensional material that can be transformed into three-dimensional forms. Instruction in the basic technical processes for working with fabric and related materials and equipment. Practice in fabrication utilizing the required tools, supplies, materials, and processes.
Sophomore standing and above.
EDES 300: Design Thinking II
Practical application of design thinking processes to real‐world scenarios. Focus on user experience and human centered design as a method to create experiences centered around the user. Application of research methodologies to provide context for design decisions with a focus on problem identification, information gathering, and analysis for innovative solutions.
EDES 301: Entertainment Design III
Builds on concepts and skills of Entertainment Design II. Advanced application of theory and practice of Entertainment Design with a focus on the time-based and spatial aspects of entertainment, alongside the technical requirements developed through the specific areas of emphasis. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem-solving and ideation sketching, concept communication, digital drawing, and modelmaking.
EDES 302: Entertainment Design IV
Advanced design application through highly themed projects of varied scale and complexity. Emphasis on integrating diverse media, theme, concept, and narrative into design elements.
EDES 320: Visualization & Communication Tools I
Introduction to digital design techniques, including drawing, 3D modeling, and prototyping. Emphasis on modeling and visualizing objects and spaces to enhance communication and explore creative ideas.
EDES 321: Visualization & Communication Tools II
Intermediate topics in digital design techniques, including drawing, 3D modeling, and real time rendering. Focus on digital modeling, architectural/visual simulation.
EDES 401: Entertainment Design Capstone
Focused work on a capstone project. Topics include Concept Development, Story Telling, Guest Experience, Design Thinking, Technology Awareness and Visual Communication. An emphasis is placed on professionalism and portfolio development.
All required 100, 200, and 300 EDES prefix courses.
EDES 402: Entertainment Design Thesis
Application of skills in Concept Development, Story Telling, Guest Experience, Design Thinking, Technology Awareness, 3D Modeling, Prototyping, Design Documentation and Visual Communication. Further development of previous projects or development of new work.
EDES 410: Entertainment Design Internship
Workplace experience in Themed Entertainment, Interior Design, Architecture or related industry. Build qualifications for entry-level jobs. Internship agreement negotiated between intern and site supervisor. Requires journal and documentation of work performed, followed by oral presentation. Work protected under NDA need not be presented. Grading: Pass/Fail
Prerequisite(s): C- or better in EDES 401 and EDES 420
EDES 420: Visualization & Communication Tools III
Application of advanced digital design techniques, including Building Information Modeling. Focus on exploring design and communication development through diverse themed environments.
All required 100, 200, and 300 EDES prefix courses.