ILLU 311: Visual Development I

Department
Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Learn and practice basic concept design techniques such as: brainstorming; sensitivity to sequence; movement; compositional design; development of character backstory; environment. Acquire familiarity with overall production sequence in creation of films, graphic novels, and games. Gain understanding of the role of illustrator in the pre-production and production sequence.

Prerequisites

Two semesters of figure drawing and one semester of perspective drawing, or with instructor approval.

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