Creative Technologies
Majors & Minors
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Creative Technologies (BFA) -
Creative Technologies Certificate
Courses
CTEC 200: Innovation and Creative Coding
Introduces systematic innovation methodologies while building core technology skills for creative practice. Students learn computer-assisted coding fundamentals, software development processes, and technology exploration techniques through hands-on projects. Covers product, process, position, and paradigm innovation. Includes creative coding projects, technology experimentation assignments, innovation methodology exercises, and process documentation that prepares students to confidently adopt and adapt new technologies throughout their careers.
None.
CTEC 300: Creative Technology Studio I
Project-based course where students develop a single individual innovation project over the entire semester which could be a digital product, application, game, or experience. Focus on identifying needs, conducting research, and developing prototypes. Includes conceptual pitch presentations, user research, application of art and design skills, and functional prototype development.
Prerequisite(s): sophomore standing (30 earned credit hours). Suggested prerequisite: CTEC 200
CTEC 301: Creative Technology Studio II
Continuation of Studio I where students complete, release, and refine their individual project. Building on previous work, students implement designs and release them to intended audiences. Emphasizes public-facing implementations, comprehensive project planning, and evaluation based on authentic user feedback.
CTEC 315: Topics in Creative Technologies
Addresses current and emerging trends in creative technologies, including hands-on experimentation and critical analysis. Course topics are determined each semester to explore new tools, platforms, and methodologies for digital creation and innovation.
Sophomore standing (30 earned credit hours)
CTEC 325: Creative Coding
Introduces programming fundamentals through code-based creative projects. Emphasizes computational thinking, software architecture principles, and computer-assisted development workflows. Students create interactive applications, generative systems, and automation tools while building technical fluency for creative practice. No prior coding experience required.
None.
CTEC 350: Creative Technology Lab
Collaborative studio course where the entire class works as a single team on a large-scale project for a real client. Emphasizes team dynamics, role specialization, and professional project management. Students create technology-enabled proof-of-concept prototypes and iterate designs in response to stakeholder input.
Sophomore standing (30 earned credit hours)
CTEC 400: Creative Technology Thesis I
First part of thesis work focusing on creating a functional prototype that demonstrates the core innovation of the student's thesis project. Students develop technological and artistic fluency, apply systematic innovation methodologies, and participate in structured peer critique sessions. Culminates in innovative prototypes integrating artistic principles with technological capabilities.
CTEC 401: Creative Technology Thesis II
Culmination of thesis work where students release their prototype to users or audiences, gather feedback, and refine their innovation. Focus on launching work to appropriate audiences, collecting user feedback, and implementing improvements. Includes release planning, feedback analysis, strategic refinement, and final documentation. Students position their work within digital media history and contemporary critical discourse through comprehensive case studies and professional presentations.