An introductory course that unifies traditional filmmaking and real-time game engine technology. All students, regardless of their home department, learn the fundamentals of both cinematic and real-time 3D workflows together. The course progresses through the complete virtual production pipeline, covering environment assembly, display configuration, and filming techniques for LED walls. Students work collaboratively to learn essential concepts and technologies while developing a shared language across disciplines. The course culminates in individual projects where students design, operate, and film their own virtual production scenes.
Prerequisites
VIRT 100 or GAME 227 or FILM 252 or with instructor approval.